Prev
Next

Day After Tomorrow

The Last Airbender

Iron Man 2

Final Composite

Iron Man 2

Original Plate

SAAB

Audi

Priest

Priest

Priest

Vanilla Sky

Archetype

Day After Tomorrow

Mezzo

Nine Inch Nails

Ford

Resume

Resume

Projects

Feature Film Work: Seventh Son, After Earth, Here Comes the Boom, Project X, Spy Kids 4, Captain America, Thor, Priest, Iron Man 2, The Last Airbender, Book of Eli, 2012, The Forbidden Kingdom, Stealth, The Day after Tomorrow,Daredevil, Star Trek:Nemesis, We Were Soldiers, Vanilla Sky, Spy Kids, The Grinch Who Stole Christmas, X-Men, Supernova

Commercial Work: Volkswagen, Infiniti, Microsoft, Zillow, Puerto Rico “The Vision”, Hess 2011, Autotrader, Chevrolet, Global Crossing, Cadillac, Gillette, Dodge, Dell, Sanyo,Maytag, Pepsi, American Express, Busta Rhymes, Gatorade, Maxwell, Jaguar, Target, Nine Inch Nails, Chevrolet, Mezzo, Cadillac, Hummer, Universal Halloween, McDonalds, Push Pops, Pontiac, Saturn, Cadillac, Fox Sports, SAAB, Hyundai, Quaker State, Navy, Ford, Smokey the Bear, Coke, Fidelity, Paul Mitchell, iPad app : Action Movie FX


Work history

Visual Effects Supervisor, Method, Santa Monica, CA March 2013 – Present

  • CG/VFX Supervision/Artist duties on projects for Microsoft, Infiniti, GE, Zillow, 
  • Direct client interface along with bidding of a variety of work types
  • Films : Seventh Son

Visual Effects Supervisor, Svengali FX, Santa Monica, CA March 2012 – Feb 2013

  • Pipeline development for rendering and lut management as well as task automation
  • Hiring and building of a new team for 3D needs as well as compositing needs.
  • Specifying processes and implementations of workflow methods
  • Direct client interface along with bidding of all work
  • Films : After Earth

Visual Effects Supervisor/Compositor, Narrate Inc, Woodland Hills, CA August 2009 – Present

  • Own and operate this small VFX boutique for feature film and commercial work
  • Work services performed : compositing, fluid simulation for breath, digital intermediate work, pipeline development, lighting
  • Clients include: Relevant VFX, Speedshape, Zoic, Marvel, Luma Pictures, Black Swan

Visual Effects Supervisor / Stereographer, Speedshape, Venice, CA March 2011 – July 2011

  • Ensure 2,088 stereo shots are to directorial specifications
  • Design of complete workflow management system for entire show

Visual Effects Supervisor, Svengali FX, Culver City, CA January 2010 – April 2011

  • Pipeline development
  • Hiring and building of a new team for compositing and 3d artists
  • Films : Priest, Iron Man 2, The Last Airbender

Visual Effects Supervisor, ReelFX, Santa Monica, CA  December 2008 – January 2010

  • On set supervision
  • Software development
  • Color grading
  • Manage multiple teams on multiple projects
  • Bid/budget for new and current business
  • Create stringent approval methodologies for reduction in OT and uncompensated client changes

Visual Effects Supervisor, Speedshape, Venice, CA June 2006 – December 2008

  • Responsible for initial development of the entire technical architecture and artistic direction of the Venice office
  • Recruitment of nearly the entire workforce from June 2006 – December 2008
  • On set supervision
  • Custom Software development
  • Color Grading/DI
  • Lead teams of artists and manage clients
  • Bid and budget for current and new business
  • Consult with manufacturers for software tool customization and optimization

Visual Effects Supervisor, Sway Studio, Westwood, CA June 2005 – May 2006

  • Complete overhaul of 3D and 2D pipeline with custom scripts and new software implementations.
  • On set supervision
  • Leading teams of artists and managing clients.
  • Bid and budget for current and new business

3D Artist / Compositing Lead / Sequence Supervisor, Digital Domain, Venice, CA January 1998- June 2005

  • Responsible for delivery of 3D assets and 2D finished composites
  • Managing teams of artists
  • Custom development for Nuke (Internal Compositing system)
  • Significant R&D for new software and workflows

EDUCATION

  • Texas A&M University, Environmental Design and Computer Science, College Station, TX
  • Art Institute of Houston, Associate of Applied Science, Houston, TX

SOFTWARE SKILLS

VRay*, Terragen*, Nuke*, Scratch*, 3DS Max*, LightWave 3D*, Maya, Boujou, Photoshop* , Shotgun*, Qube*, Tcl, PHP, Python, Visual Basic, intro C, Irix, Linux, Windows, OSX

* beta tester

PUBLICATIONS / INSTRUCTION

  • Adjunct Faculty – University of Southern California : 2011-2012
  • Author of 2 Nuke Instructional DVDs published at Gnomon
  • Featured : American Cinematographer, April 2006
  • Featured : Post Magazine, February 2006
  • Author: “Rendering for Compositing”, February 2002, IC3D Magazine
  • Columnist: “Pixel Monkey”, November 1999 – June 2000, 3D Design
  • Columnist: “Final Cut”, September 1998 – January 1999, Keyframe Magazine
  • Co-author: “Rendering for Film”, July 1999, 3D Design
  • Co-author: “Lighting 3D Cinematically”, June 1997, 3D Design
  • Co-author: “Cinematic Camera Techniques”, July 1997, 3D Design
  • Instructor: “Camera Animation”, 3D Design Conference, June 1997
  • Co-instructor: “Advanced Lighting with Gaffer and LightWave”, 3D Design Conference, June 1997
Stop SOPA